Friday, June 17, 2022
HomeE-Learning Digital Actuality and Augmented Actuality in eLearning: Tendencies, Purposes and Challenges...

[Recording] Digital Actuality and Augmented Actuality in eLearning: Tendencies, Purposes and Challenges — Travis Might


In regards to the speaker:

Travis Might has over twenty years of making, constructing, and main international applications from intelligence, safety, studying & growth, coaching and workforce innovation. Might, is a acknowledged skilled in XR expertise and innovation, having led Mastercard’s early growth
efforts with immersive applied sciences. He spearheaded using Digital Actuality (VR) for Studying & Improvement and distant workforce collaboration, seeing marked enchancment in employees engagement, data retention, and collaboration, shaping the inspiration for XR use all through the enterprise. His function rapidly expanded to rising applied sciences, and main Way forward for Work and Way forward for Studying resolution growth. Might’s efforts led to nationwide recognition from the Enterprise Journals as a Prime 100 Influencers: Rising Stars, Safety Methods Information 40 Underneath 40, St. Louis Enterprise Journal 40 Underneath 40, and a number of crew awards for coaching and workforce innovation.
Travis is now main workforce innovation and technique initiatives on the esteemed XR studio, Groove Jones, out of Dallas, Texas.

Session description:
With the world getting ready for Metaverse, using immersive applied sciences akin to VR and AR are rising quicker than ever, revolutionizing the best way individuals be taught on-line. Many companies have already began integrating this expertise of their L&D and advertising methods. On this session we’ll be becoming a member of Travis Might, a number one business skilled within the subject of VR, AR and AI, and Mark Takata, to debate what it takes to construct property for big and small scale VR/AR simulations and create immersive studying initiatives from scratch. We’ll focus on if investing in VR/AR expertise is the proper selection for companies, and the way fashionable eLearning authoring instruments are evolving as a cheap choice to construct 3D environments and simulations for sure use instances and industries.

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